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Perry Leijten Portfolio
Perry Leijten Portfolio

Stumbling Toward 'Awesomeness'Maya 2015: Poly Combine Skinned Meshes? -  Stumbling Toward 'Awesomeness'
Stumbling Toward 'Awesomeness'Maya 2015: Poly Combine Skinned Meshes? - Stumbling Toward 'Awesomeness'

Maya 2016 woes - Subdividing mesh when deleting history — polycount
Maya 2016 woes - Subdividing mesh when deleting history — polycount

Automatic Rigging/Skinning Script Maya Python Scripting Master Thesis
Automatic Rigging/Skinning Script Maya Python Scripting Master Thesis

I screwed up and forgot to combine two meshes together before weight  painting. Is there a way to combine the Pipe mesh to the Caretaker mesh  without the mesh unbinding from the
I screwed up and forgot to combine two meshes together before weight painting. Is there a way to combine the Pipe mesh to the Caretaker mesh without the mesh unbinding from the

Automatic Rigging/Skinning Script Maya Python Scripting Master ...
Automatic Rigging/Skinning Script Maya Python Scripting Master ...

Skinning Rigid Props for Instancing | Golaem
Skinning Rigid Props for Instancing | Golaem

Separating skinned mesh into parts for FBX export in MAYA — polycount
Separating skinned mesh into parts for FBX export in MAYA — polycount

Solved: Paint Skin weights after Combining Meshes - Autodesk Community -  Maya
Solved: Paint Skin weights after Combining Meshes - Autodesk Community - Maya

I screwed up and forgot to combine two meshes together before weight  painting. Is there a way to combine the Pipe mesh to the Caretaker mesh  without the mesh unbinding from the
I screwed up and forgot to combine two meshes together before weight painting. Is there a way to combine the Pipe mesh to the Caretaker mesh without the mesh unbinding from the

Automatic Rigging/Skinning Script Maya Python Scripting Master Thesis
Automatic Rigging/Skinning Script Maya Python Scripting Master Thesis

custom skinned mesh implementation working not updating properly - Unity  Forum
custom skinned mesh implementation working not updating properly - Unity Forum

Deleting Non-Deforming History affects multiple objects : r/Maya
Deleting Non-Deforming History affects multiple objects : r/Maya

Help!! Animation importing problems — polycount
Help!! Animation importing problems — polycount

Autodesk Maya - delete unused nodes in hypershade #maya #3d #texturing  #short - YouTube
Autodesk Maya - delete unused nodes in hypershade #maya #3d #texturing #short - YouTube

Solved: Can i delete part of the mesh without losing my weight painting? -  Autodesk Community - Maya
Solved: Can i delete part of the mesh without losing my weight painting? - Autodesk Community - Maya

I screwed up and forgot to combine two meshes together before weight  painting. Is there a way to combine the Pipe mesh to the Caretaker mesh  without the mesh unbinding from the
I screwed up and forgot to combine two meshes together before weight painting. Is there a way to combine the Pipe mesh to the Caretaker mesh without the mesh unbinding from the

maya delete non-deformer history error - Autodesk Community - Maya
maya delete non-deformer history error - Autodesk Community - Maya

CGTalk | Mirroring a Rig with Modified Geometry
CGTalk | Mirroring a Rig with Modified Geometry

Maya to Unity, broken normals on part of skinned mesh. - Unity Forum
Maya to Unity, broken normals on part of skinned mesh. - Unity Forum

Is this a bad practice for rigging? (extracting faces after rigging) —  polycount
Is this a bad practice for rigging? (extracting faces after rigging) — polycount

Solved: Help! BlendShape Weight Painting Issue "No object matches name:  skinCluster2.pb" - Autodesk Community - Maya
Solved: Help! BlendShape Weight Painting Issue "No object matches name: skinCluster2.pb" - Autodesk Community - Maya