I screwed up and forgot to combine two meshes together before weight painting. Is there a way to combine the Pipe mesh to the Caretaker mesh without the mesh unbinding from the
Separating skinned mesh into parts for FBX export in MAYA — polycount
Solved: Paint Skin weights after Combining Meshes - Autodesk Community - Maya
I screwed up and forgot to combine two meshes together before weight painting. Is there a way to combine the Pipe mesh to the Caretaker mesh without the mesh unbinding from the
Solved: Can i delete part of the mesh without losing my weight painting? - Autodesk Community - Maya
I screwed up and forgot to combine two meshes together before weight painting. Is there a way to combine the Pipe mesh to the Caretaker mesh without the mesh unbinding from the
maya delete non-deformer history error - Autodesk Community - Maya
CGTalk | Mirroring a Rig with Modified Geometry
Maya to Unity, broken normals on part of skinned mesh. - Unity Forum
Is this a bad practice for rigging? (extracting faces after rigging) — polycount
Solved: Help! BlendShape Weight Painting Issue "No object matches name: skinCluster2.pb" - Autodesk Community - Maya